// TOWN DIALOGUE SCRIPT
//    Town 150: Bengaro

begintalkscript;

variables;

short i,j,k,r1,choice;

// Kagan DLG IN AUXDLG 9800

// Kirchner DLG IN AUXDLG 10000

	
// Alonzo

begintalknode;
	tag = 80;
	state = -1;
	nextstate = 57;
	question = "Alonzo";
	text1 = "This man walks only with great difficulty. It's easy to see why. He has a heavy bandage around his chest and he struggles to carry a massive backpack. He sets down his pack, and says, _I'm Alonzo the alchemist._";
	text5 = "Alonzo rubs his chest slowly. He's clearly in a bit of pain. Yet, strangely, he doesn't sit down.";
	action = INTRO;

begintalknode;
	state = 57;
	nextstate = 58;
	question = "_Are you a tradesman?_";
	text1 = "He opens his pack, revealing racks filled with small, liquid-filled vials. _I am a potion salesman. I'm from Appleton. I only narrowly escaped._";

begintalknode;
	state = 58;
	nextstate = 57;
	question = "_Where do you get your potions from?_";
	text1 = "_I can't make them anymore, alas. Giants sacked my shop in Appleton. However, selling this stock should get me enough coins to start up again._";
	text2 = "_Care to purchase something? Help the cause?_";

begintalknode;
	state = 58;
	nextstate = -1;
	question = "_What happened with Appleton?_";
	text1 = "He looks at you sadly. _Appleton was a town to the east. I say was. The giants sacked it. It's rubble now. Many died._";
	text2 = "He looks down at the bandage. _I only got out with a serious wound._";

begintalknode;
	state = 57;
	nextstate = -1;
	question = "_Do you have any potions for sale?_";
	text1 = "You conclude your business.";
	code =
		begin_shop_mode("Alonzo's Potions","Alonzo was an alchemist in a town which was destroyed. He is now selling the remainder of his inventory.",96,3,3);
	break;

begintalknode;
	state = 57;
	nextstate = -1;
	question = "_Where did you get that wound?_";
	text1 = "_As I fled Appleton, a giant's boulder broke four of my ribs. I managed to get to Bengaro, but only with much agony. To make a long story short, now I'm here. Safe, for now._";

begintalknode;
	state = 57;
	nextstate = -1;
	condition = 1;
	question = "_I don't need anything._";
	text1 = "_All right. I hope you have more luck than I have._";
	action = END_TALK;
	
// Foxfire DLG IN AUXDLG 10100

// Angry Man

begintalknode;
	tag = 100;
	state = -1;
	nextstate = 60;
	question = "Angry Man";
	text1 = "This man is very angry and not in the mood for conversation. _What are you doing in my home? Get out! Out!_";
	text5 = "You leave before he gets violent.";
	action = INTRO;

